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A tale in the desert leather
A tale in the desert leather














For example I was making some ropes on my second day. There are a very large number of different materials in the game, and many different “machines” you can build to transform them. The gathering and crafting part of A Tale in the Desert is the biggest part. Each test made me gain a level, so I’m now level 3, with each level unlocking new skills I can learn.

a tale in the desert leather

The body test gave me 20 minutes to run around exploring, trying to find 35 different plants, which was easy enough after asking in chat which direction was best to find plants from the School of Body. But then, I wanted to have a bigger house anyway, so the test was just an added bonus. The architecture test involved expanding my house (called a “compound”) from the initial 6 to 16 spaces, which needed a good number of various basic materials.

a tale in the desert leather

On my second day I finished two of these tests, the initiation tests for architecture and for body.

a tale in the desert leather

A tale in the desert leather series#

There are seven disciplines in ATitD, like architecture, body, or art, and each of them has a series of tests in increasing difficulty. The “tests” are comparable to quests, but much, much bigger. So I’ll explain a bit taking my second day in ATitD 5 as example: The three main activities in A Tale in the Desert are doing so-called “tests”, doing gathering or crafting, or exploring the game world. No doubt some of you are wondering what the heck a player is doing all day in a game like A Tale in the Desert, which has no quests and no monsters to kill.














A tale in the desert leather